Creatively and Informally: Scratch and the Remix Culture

Authors

Keywords:

education for creativity, connectivism, constructionism, code to learn, Scratch, culture of remix

Abstract

The purpose of this paper is to demonstrate the focus of education on creativity
achieved by the use of coding (“code to learn”), in view of modern pedagogical
theories. Social interactions between young creators are an important factor. The
paper describes an initial stage of the research on the phenomenon of the remix
of simple computer games created by the community of users in the Scratch
environment. It presents selected problems of young creators connected to sharing
their own work with other community members: authorship acknowledgement,
formal acknowledgement for the first author placed on derived products (games),
reactions of the first author to the creative development of their ideas or influence
of school grades on the will to share the project. There will be further research
on the achievements of the same group of students aged 15 to 16 after a series of
lessons concerning creating computer games in the Scratch environment.

References

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Published

2015-06-01

How to Cite

Zuziak, W. J. (2015). Creatively and Informally: Scratch and the Remix Culture. International Journal of Research in E-Learning, 1(2), 89–105. Retrieved from https://trrest.vot.pl/ojsus/index.php/IJREL/article/view/8443

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Articles