Perceptual Immersion, or What Computer Games Can Be Used for in Architectural Education

Authors

DOI:

https://doi.org/10.31261/LC.2022.02.09

Keywords:

immersion, sensory perception, neurodiversity, computer games, technology

Abstract

In this case study, the authors suggest that the introduction of computer games to architectural education may contribute to the broadening of architects’ knowledge of the processes connected to sensory perception as well as the development of their perceptual awareness and sensory sensitivity. This thesis will be supported by the analysis of selected factors enabling sensory immersion (namely motor, vision and sound) in several fragments of two games: “Half-Life: Alyx” (3D game in VR technology) and “Five Nights at Freddy’s” (game for a desktop computer platform). The abovementioned competencies are essential in the process of designing both objects and spaces on a different scale and critical in projects for recipients, especially from the so-called spectrum of neurodiversity.

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Published

2022-06-14

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Miscellanea