Playing with a Text: An Attempt at a Structural Analysis of Semantic Relations in Digital Texts
DOI:
https://doi.org/10.31261/SSP.2024.23.05Keywords:
video games, structuralism, semiotics, code poetry, digital poeticsAbstract
The answer to the question on new communication situations, that interactive fiction places us in, allows us to understand what methods of cultural expression we use to adapt the language of art to new audience expectations. First of all, the sign relations that arise at the junction of the triadic relationship: an author – machine – recipient should be analyzed. The article is an attempt at a structural analysis of the manifestations of digital textuality. The author uses literary methodology to emphasize the sense-making properties of interactive language. Structural relations are discussed using examples taken from video
games. The semiotic possibilities of natural language and programming code are described, and the issue of the narrativity of interactive works is raised. The author also raises the problem of contemporary reception competences on the example of the so-called code poetry. The text also includes an original model
of structural-semiotic relations, which is used to outline the sending and receiving situation in an interactive digital text.
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