Dwelling in Virtual Worlds

Authors

  • Michał Kłosiński University of Silesia in Katowice

Keywords:

video games, virtual worlds, dwelling, presence

Abstract

The article explores the paradox of simultaneous coexistence in two worlds. It raises questions concerning Martin Heidegger’s notion of dwelling understood as constructing, building and managing both virtual and real spaces. The main thesis of the article is that it is impossible to reconcile the world of being with the virtual presence in the world of video games arising from human finitude: being toward death. The article also attempts at answering the question about the manner in which (in the framework of virtual dwelling) the narrative identity is constructed in games and about the role of imagination in media theatrics of game players’ activities. 

Published

2017-06-30

How to Cite

Kłosiński, M. (2017). Dwelling in Virtual Worlds. Śląskie Studia Polonistyczne [Silesian Journal of Polish Studies], 9(1), 69–88. Retrieved from https://trrest.vot.pl/ojsus/index.php/SSP/article/view/8712