Obraz gry, obrazy w grze – Ernst Bloch w kontekście gier komputerowych

Autor

  • Mariola Lekszycka Uniwersytet Kardynała Stefana Wyszyńskiego w Warszawie

Słowa kluczowe:

image, medium, philosophy, Ernst Bloch

Abstrakt

On the one hand, the article plays with ageless motifs, and on the other hand, it attempts to present an introduction to studying images in contemporary computer games. Video games, which are products of contemporary culture, often seek new notions and categories that would capture their characteristic features, whereas the philosophy of images provides definitions for the images created by contemporary culture. Bloch’s talent for creating intersensual, intertextual and – to some extent – performative, viewer-oriented images may animate also contemporary culture. Some past motifs recur in new media without losing their merits. In the framework of playing with those motifs, the article attempts at linking the philosophy of images represented by Ernst Bloch with computer games – one of the latest media which convey the images. 

Pobrania

Opublikowane

2017-06-30

Jak cytować

Lekszycka, M. (2017). Obraz gry, obrazy w grze – Ernst Bloch w kontekście gier komputerowych. Śląskie Studia Polonistyczne, 9(1), 135–151. Pobrano z https://trrest.vot.pl/ojsus/index.php/SSP/article/view/8716