Video games. Creative space and learning aid

Authors

  • Tomasz Płosa University of Silesia in Katowice
  • Michał Kłosiński University of Silesia in Katowice

Keywords:

education, video games, game studies, virtual reality

Abstract

People involved in education have now recognised that games are a part of culture and that video game specialists should be invited to cooperate. However, teacher training within a variety of fields still lacks classes devoted to game culture. There still isn’t a textbook that would explain how to teach games. We need systemic solutions that will provide proper assistance for teachers.

Published

2024-04-19

How to Cite

Płosa, T., & Kłosiński, M. (2024). Video games. Creative space and learning aid. No Limits, (1(9), 20–23. Retrieved from https://trrest.vot.pl/ojsus/index.php/no_limits/article/view/17410